Glickman 1999 · 2001, in your browser
Paste the results of your club's games. Every player gets a Glicko-2 rating and the range the rating could honestly be in, next to plain Elo. Two players whose ranges overlap cannot be told apart yet, whatever the ladder says. Nothing is uploaded.
One game per line: date, player, player, result. The date may be left out or be a round
number. Results: 1-0, 0-1, ½-½, a score such as 11-7,
or the winner's name. Commas, semicolons or tabs.
Games inside one rating period count as played at the same time. Everyone starts at 1500 with a deviation of 350 and a volatility of 0.06, as in Glickman's note.
95% range (rating ± 2 × deviation)rating
| Player | Glicko-2 | RD | Volatility | Games | W–D–L | Elo |
|---|
Elo gives every player one number and treats it as known. Mark Glickman's system adds what Elo leaves out: a rating deviation (how uncertain the rating still is — large for a newcomer or someone who has not played for months, small for a regular) and, in Glicko-2, a volatility (how erratic the player's results are). A rating of 1700 ± 60 and a rating of 1700 ± 220 are different pieces of knowledge, and a club ladder that hides the second number ranks people it cannot yet rank.
Sources: Glickman, M. E. (1999). Parameter estimation in large dynamic paired comparison experiments. Applied Statistics 48(3), 377–394. · Glickman, M. E. (2001). Dynamic paired comparison models with stochastic variances. Journal of Applied Statistics 28(6), 673–689. · Example of the Glicko-2 system (revision of 22 March 2022).